How do I save/restore a procedurally generated mesh in runtime in Unity
https://discussions.unity.com/t/how-do-i-save-restore-a-procedurally-generated-mesh-in-runtime-in-unity-5/146125
WEBAug 12, 2015 · The easiest is most reliable way is to not serialize the mesh itself, but rather the data that is used be the mesh generating algorithm to generate it. This could be, for example, a 2-dimensional int array for a tile-based mesh. The array is flattened so it can be serialized, and then serialized and saved to a file.
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